About This Course
Published 5/2016 English
Course Description
This is a collection of tips for aspiring designers who are conceiving new games. It isn't as simple as you might think (at least, if you want to do well).
As of summer 2016, this is a free class with appropriate coupon. As such, it is not typical of one of my not-for-free classes. One difference is that this is more like an anthology, many pieces written independently, than like a book written for one purpose. Though I’m the “author” in both cases.
So this free class does not have the flow toward a specific result that those not-for-free classes have.
My not-for-free classes, having been planned from the beginning as coherent wholes, are fundamentally “better” than these free classes. Because of that difference between anthology and single-purpose.
So this free class does not have the flow toward a specific result that those not-for-free classes have.
My not-for-free classes, having been planned from the beginning as coherent wholes, are fundamentally “better” than these free classes. Because of that difference between anthology and single-purpose.
What you get is valuable information, but in small packets. Like short stories rather than a novel.
The individual videos show how I go about things. I’m here to help you become a better game designer. I do that through conveying my experience to you, by asking questions, by providing the benefit of my thinking about these topics.
NOT by entertaining you. This is serious, game design IS sometimes work, not entertainment. It's fun to watch people playing your game, fun to create games, fun to make money (if you do), but it's not all fun.
Another difference between this course and others is that it's much shorter than my not-for-free classes.
Finally, the other major difference is that all of the videos in this class are available for free by other means: either my “Game Design” channel on YouTube, or as free previews from my not-for-free classes. There are about 150 videos currently available in that way. But the other 350+ are only available if you take those not-for-free classes!
What I’ve done is try to categorize some of those freely-available videos, and offer them as several free classes (though most are only free-with-coupon, nominally $20).
What are the requirements?
- No prerequisite other than knowledge of games and an open mind
What am I going to get from this course?
- Understanding what games are really about is a major goal
- Understanding that you must apply constraints to what you're doing
- Recognize the "natural" format for your game - even if you choose not to use it
- Understand what you can control, and what you cannot
What is the target audience?
- Anyone who is interested in designing games (video or tabletop)
About Mustapha
I am online instructor at Udemy. My passions are: Mobile and Web Development, Entrepreneurship and Management. You can read my full biography on My Udemy Page. Feel free to follow me social media to know more about me and the topics and courses I'm teaching.